A few days ago, my friend Michael pointed me in the direction of concept artist and illustrator Jordan Grimmer. He mentioned that a few of his pieces reminded him of Lovat, the city that is the central setting of my book, The Stars Were Right, so my interest was piqued. After seeing the work I can’t say I disagree. It’s pretty spectacular stuff and instantly got me in the mood to brainstorm, I knew I had to share his work.
There’s a lot to love here. Grimmer has a wide range of work ranging from the fantastical to the grounded. I love the moods he’s able to capture. Trains billow clouds of white smoke as they rush through cities, airships drift above titanic walls like fat clouds, and neon reflects off the wet streets of a buried neighborhood. It’s great stuff. Click on any of the images below to see them larger:
I especially liked these two pieces.
These images are just a fraction of Grimmer’s impressive body of work. See more on his portfolio site at http://www.jordangrimmer.co.uk, he’s also active on deviantART as well. What’s your favorite piece?
Something I miss from old video games was the lack of fidelity. Okay, okay, hear me out, I have reasons. These days graphics in games have gotten to the point that it requires no imagination from the player. Back in the old 8-bit days there was a lot of room for our imagination to explore. While I appreciate the immersion high-fidelity photorealistic graphics, I do fondly remember those pixels of yesteryear. That mass of color could become a terrifying monster, or a beautiful princess, or a lush forest. I was guided by the artist and limited only by my imagination.
All that rambling reminisce leads me into explaining why I love these pieces from illustrator Anthony Wolff. His style reminds me a lot of that old pixel art. His loose brush strokes allows us to grasp concepts but also leaves room for our imagination to fill in the gaps. It’s a neat effect and it allows him to create stunning scenes full of masterful detail: